"Hi, this is your former self, I drank something to make me forget everything so don't be too scared. You have to go to this room under the castle to kill this guy Alexander. Don't ask why, he's just evil.
By the way, there are monsters following you that alter reality and makes you go insane.
Ok, good luck dude!"
So there you have it. As you play the game, you find notes and journal entries and live through flashbacks from Daniel's past that eventually unravel the gruesome history of the castle which actually turns out to be a compelling and interesting story, without becoming too weird, which happens too often in horror games with zombie-like monsters.
Why is this game so scary? Well, it's not necessarily what does happen, it's what doesn't happen. It's the knowledge that there's something there, but you don't know where exactly it is or whether it knows where you are. It's a fact that people are generally more afraid of uncertainty and the unknown. You don't know what's behind that door you're about to open. You don't know what just walked by you, or if something did actually walk by you. You don't know why that candle's lit, since you did nothing to light it. You don't know if you're actually hearing those footsteps behind you. You don't know why there's blood all over the floor. You don't know who's arm you just stepped on.
You see where I'm going with this?
Also, the game's original lighting is such that you literally cannot see your hand in front of your face. (Lame people that don't like this fact can brighten it so it's practically daylight inside the castle, but that just takes the fun out of everything.) So you have to light candles and torches with tinderboxes that you find scattered around the castle. However, these tinderboxes are very rare, so don't waste them. You also find a lantern (if you're observant enough to see it), but the oil doesn't last very long, and extra oil is scarcer than tinderboxes. However, if you stay in the dark too long, Daniel starts to hallucinate. You hear him grinding his teeth, and the area around you starts wavering as you stagger around. How do you maintain your sanity? You stay in the light and solve puzzles. But the monsters are attracted to light, and the more puzzles you solve the more likely it is you'll be found. Plus the music in this game makes a creepy atmosphere, and the added bumps and footsteps all around you make you wonder if you really are alone at your computer.
What do you do if a monster finds you? Run and hide in the corner like the little bitch that you are. No seriously. That, actually, is what makes the game so scary (for me, anyway); you cannot defend yourself. Resident Evil, Silent Hill, and other horror games at least let you punch what's coming at you. Here, no way. You have to turn off your lamp and hide somewhere, anywhere, in the dark corner or in a wardrobe or something, and pray it didn't see you in the first place. The damn things can even smell you out, so you have to get away from it before you hide.
All in all, the game is unbelievably freaky, but it is a very good game. The way the game drags you in and puts you in Daniel's place is actually pretty awesome, making it one of the best horror experiences. I couldn't even get past the demo, that's how much it scared me, so now I provide moral support to my brother as he plays it.
Also, watching videos of people's reactions on YouTube is incredibly entertaining.
Warm Regards,
Liz.
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